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Some cards will likely be missing from our database due to how Amazing Eternals handles card distribution (there's no way of seeing every available card). If you receive cards that aren't listed here, send a screenshot through Twitter or Discord, thanks!

Absorb

nautica

Gain a small amount of health when you heal others.

40s

Ammo Station

ray

Resupplies nearby allies with ammo over time.

30s

Assault: Ballistic Focus

+ 5% Ballistic Damage
- 10% Explosive Damage

40s

Assault: Energy Focus

+ 5% Energy Damage
- 10% Melee Damage

40s

Assault: Explosive Focus

+ 5% Explosive Damage
- 10% Ballistic Damage

40s

Assault: Melee Focus

+ 5% Melee Damage
- 10% Energy Damage

40s

Atomic Pistol

ray

Type: Energy, Radiation
Damage: 50+radiation
Ammo: 27
Range: Long
Crit: 1.2x
RoF: Slow/overheat

45s

Bark Armor

bristle

+100 Armor

15s

Better Bag

dread

Havoc Bag: +5 damage on impact
Smog Bag: +4 damage/s in cloud
Meat Bag: +5 melee damage

40s

Bident

nautica

Type: Energy
Damage: 15
Ammo: 40
Range: Short, wide beam
RoF: Fast

40s

Bombing Run

winter

High-altitude carpet bombing. Moves towards you, leaving a trail of destruction.

Type: Explosive

30s

Bottomless Mag

winter

Infinite Oathkeeper magazine

Power-up lasts 20s or until death

20s

Boulder

bristle

Type: Ballistic
Damage: 150
Ammo: 1/10
Crit: None
Range: Medium/arc
RoF: Slow

40s

Broadhead Arrows

niia

+5 damage for bow weapons.

50s

Brutal Beatings

dread

+5 melee damage.

50s

Burst-Fire Typhon

winter

Type: Ballistic
Damage: 22
Ammo: 24/48
Range: Medium
Crit: 1.5x
RoF: Medium/Burst

30s

Cannibalize

dread

Heal +10 HP after every Last Hit. Cannot exceed Max Health.

40s

Carnivorous Plant Hands

bristle

Type: Melee, leech
Damage: 50 + leech
Ammo: 20
Consumed on contact
Range: Extended melee
RoF: Slow

35s

Charged Hatchet

dread

Your melee attacks deal double damage.

Power up lasts 20s or until death.

25s

Conch of Fallen Heroes

nautica

Revive fallen allies within 8 meters.

50s

Control: Power Up Focus

+ 10% to power up durations

- 15% to upgrade effects

40s

Control: Q Focus

- 10% Power (Q) cooldown

+ 15% Ability (Shift) cooldown

40s

Control: Shift Focus

- 10% Ability (shift) cooldown

+ 15% Power (Q) cooldown

40s

Control: Upgrade Focus

+ 10% to upgrade effects

- 15% to power up durations

40s

Cooling Winds

winter

Reduces champion power cooldown by 10%

40s

Crossbow

niia

Type: Ballistic, poison
Damage: 50+poison
Ammo: 10/10
Range: Long
Crit: 2x
RoF: Slow

35s

CRY-GN-3

winter

Type: Chill
Damage: 10 + Chill
Ammo: 100
Range: Short/cone
Crit: None
RoF: Fast

35s

Cryo Shots

winter

Oathkeeper shots apply chill: 10 damage per 0.5s for 1.5s

Power up lasts 20s or until death

20s

Cyclone Staff

nautica

Type: Energy
Damage: 60/10 hazard
Ammo: 15
Range: Medium
RoF: Slow

30s

Deadly Currents

nautica

+2 damage while your champion power is on cooldown.

45s

Deadly Efficien-Sea

nautica

-2s to your ability cooldown when you score a kill or assist

40s

Deadwood

bristle

On death your corpse becomes an increasingly large leech pile.

40s

Decay

bristle

Leaves a trail of damaging leech piles. Leech pile damage heals Bristle.

Power up lasts 30s or until death.

25s

Defiler

dread

Type: Ballistic
Damage: 10x10
Ammo: 8/16
Range: Short
Crit: None
RoF: Slow

30s

Disruptor Pistol

ray

Type: Energy
Damage: 32
Ammo: 30
Range: Long
Crit: 1.2x
RoF: Medium/overheat

35s

Disruptor Turret

ray

Twin-barrel burst fire turret.

30s

Double Bag

dread

Greatly reduced bag cooldown. Throws 2 bags per use.

Power up lasts 20s or until death.

20s

Dream Catcher

niia

Type: Ballistic
Damage: 125
Ammo: 4/4
Range: Long
Crit: 2x
RoF: Medium

60s

Drop in the Ocean

nautica

On your next death, bypass the respawn timer.

15s

Effective Range

dread

Increases weapon effective range by +5 meters.

45s

Electro Shock

dread

Type: Energy, device disable
Damage: 16
Ammo: 200
Range: Short/cone
Crit: None
RoF: Fast

35s

Emergency Repair

ray

Each of your devices auto repair for 15s.

15s

Engineering Mastery

ray

Increases your maximum device limit by +1.

Upgrade limit: 4.

60s

Extended Pistol Mag

winter

+20% oathkeeper mag capacity

40s

Fire Spirit Trap

niia

Explodes when triggered, dealing 150 damage to nearby enemies. Creates a fire hazard for 5s.

15s

Frost Bite

winter

+10 melee damage
+Chill: 10 damage per 0.5s for 1.5s

Power up lasts 30s or until death

20s

Grounding Totem

niia

Creates tremors that disrupt jumping and movement.

15s

Havoc

dread

Type: Energy/device disable
Damage: 30
Ammo: 40
Range: Medium/snap
RoF: Fast

45s

Heal Chain

ray

Healing chains between allies. Can exceed base radius by 5m.

40s

Heat Sink

ray

Reduces weapon heat by 50%.

30s

Heater

winter

Type: Ballistic
Damage: 65
Ammo: 6/12
Range: Long
Crit: 1.5x
RoF: Slow

40s

Hollow Promises

winter

+10% oathkeeper damage

50s

Ice Strike

winter

+ 10 melee damage

50s

Iced Ammo

winter

Shots apply Chill: 10 damage per 0.5s for 1.5s

Power up lasts 20s or until death

25s

Improved Criticals

niia

Critical hits deal +50 damage.

Power up lasts 30s or until death.

30s

Improved Walls

bristle

-- DESCRIPTION NEEDED --

Help me out!

15s

Instant Bag

dread

Drops your champion power at your location and grants a short burst of speed.

15s

Instant Criticals

niia

All of your bow weapon damage is critical damage.

Power up lasts 15s or until death.

25s

Jet Boost

ray

Boost up, rocket down, dealing damage and knockback to enemies.

15s

Lasting Leech Piles

bristle

Increases the duration for leech piles.

40s

Lasting Walls

bristle

Walls last two seconds longer.

40s

Leather Skin

dread

Melee attacks against you deal 50% less damage.

Power up lasts 30s or until death.

20s

Lightning Strikes

dread

Call lightning bolts down on your location dealing heavy AoE damage.

Type: Energy, device disable

35s

Lingering Haunt

niia

Haunt lasts an extra two seconds.

40s

Log Club

bristle

Type: Melee
Damage: 100
Ammo: 1000
Consumed on contact
Range: Extended melee
RoF: Medium

30s

Mad Mod Defiler

dread

Type: Ballistic
Damage: 12x10
Ammo: 6/12
Range: Short
Crit: None
RoF: Slow

50s

Manifests Fury

nautica

+20 damage in a small radius on manifestation expiry or destruction.

40s

Manifests Gift

nautica

+1 health orb created on manifestation expiry or destruction.

40s

Maridite Mortar

winter

Type: Explosive
Damage: 40-80
Ammo: 2
Range: Long
Crit: None
RoF: Slow/Charged

40s

Maridite Typhon

winter

Type: Energy, Penetrate
Damage: 45
Ammo: 8/24
Range: Long
Crit: 1.2x
RoF: Medium

35s

Marksman Typhon

winter

Type: Ballistic
Damage: 40
Ammo: 16/16
Range: Long
Crit: 2x
RoF: Slow

35s

Mayhem

dread

Type: Ballistic
Damage: 20x8
Ammo: 6
Range: Short
Crit: None
RoF: Slow

50s

Med Station

ray

Heals neaby allies.

30s

Modded Torch

ray

Blowtorch heals devices for an extra 10hp and deals +10 melee damage.

40s

Oceans Boon

nautica

Doubles all of your healing effects.

Power up lasts 15s or until death.

20s

Penetrating Promises

winter

Oathkeeper rounds penetrate 1 surface up to 5m thick

Power up lasts 20s or until death

20s

Plasma Torch

ray

Blowtorch deals +40 damage to enemy devices.

40s

Poison Boost

niia

+20% poison damage.

40s

Poisoned Waters

nautica

+5 damage/s over 3s

Power up lasts 25s or until death

20s

Precision Strikes

winter

2x melee damage

Power up lasts 20s or until death

25s

Pulse Pistol

ray

Type: Energy
Damage: 26
Ammo: 39
Range: Long
Crit: 1.2x
RoF: Burst/overheat

30s

Quick Pull

niia

Reduces full-draw time on bow by 15%.

40s

Rapid Reload

dread

Reduces reload time by 75%.

Power up lasts 30s or until death.

20s

Ravager

dread

Type: Explosive, Ballistic
Damage: 175/50
Ammo: 4
Range: Long
Crit: None
RoF: Slow

60s

Recall

ray

Instantly teleport to your initial spawn area.

15s

Reckless Walls

bristle

Greatly decreases wall HP and cooldown. Allows for one additional wall placement.

Power up lasts 30s or until death.

25s

Regrowth

bristle

Greatly reduced movement speed but regen massive amounts of health.

Power up lasts 5s or until death.

20s

Reinforced Gizmos

ray

+25 Armor for your devices.

40s

Revenge of the Forest

bristle

Killed enemies create damaging leech piles. Leech pile damage heals Bristle.

Power up lasts 30s or until death.

20s

Revivathan

nautica

Revives all dead teammates, respawning them in the wake of a manifested water elemental.

30s

Rock

bristle

Type: Explosive, interrupt
Damage: 100
Ammo: 1/8
Crit: None
Range: Long/arc
RoF: Slow

25s

Savage Splitter

dread

Splitter rounds deal +10 damage.

Power up lasts 20s or until death.

20s

Schooling Piranhas

nautica

Deals 10 damage per 0.3s to enemies close to you.

Power up lasts 20s or until death

20s

Seas Bounty

nautica

When you heal an ally for 50HP they drop a health orb.

Power up lasts 25s or until death.

20s

Seedling

bristle

Plants a seed where you will respawn.

15s

Serrated Ammo

dread

+1 damage per pellet.

45s

Shielded Gizmos

ray

+ 25 Shields for your devices.

50s

Shock Skin

dread

On touch, deals slight damage to enemies.

Power up lasts 120s or until death.

Type: Energy, device disable

20s

Shrapnel Blaster

dread

-- DESCRIPTION NEEDED --

Help me out!

30s

Siege Rail

winter

Type: Ballistic/Penetrate
Damage: 200
Ammo: 4
Range: Long
Crit: None
RoF: Slow/charged

60s

Slider

winter

Slightly decreases slide cooldown

40s

Sniper Focus

niia

Aim for one second to give the next shot +50 damage.

Power up lasts for 25s or until death.

25s

Spear Seed

bristle

Type: Ballistic, area
Damage: 75/20
Ammo: 1/8
Crit: None
Range: Long
RoF: Slow

40s

Specter

niia

Type: Ballistic
Damage: 75
Ammo: 8/8
Range: Long
Crit: 2x
RoF: Medium

35s

Spines of the Deep

nautica

+4 damage/s over 3s when enemies touch your manifestations.

40s

Stasis Pistol

ray

Type: Energy, stasis
Damage: 10-50 charged
Ammo: 25
Range: Short
Crit: None
RoF: Slow/overheat

30s

Steady Hand

dread

Reduces weapon spread by 50%.

Power up lasts 30s or until death.

20s

Stronger Walls

bristle

Doubles the health of your walls.

Power up lasts 30s or until death.

25s

Swarm Bomb

bristle

Type: Ballistic, swarm
Damage: 40/10
Ammo: 1/4
Spawns 3 swarms
Range: Medium/arc
RoF: Slow

40s

Tank: Ability Focus

- 10% to cooldowns (shift, Q)

- 25 max health

40s

Tank: Damage Focus

+ 5% damage output

- 0.3 meters per second base speed

40s

Tank: Health Focus

+ 25 max health

+ 15% higher cooldowns (shift, Q)

40s

Tank: Speed Focus

+ 0.25 meters per second base speed

- 10% damage output

40s

Thorny

bristle

Every 50 damage taken releases a spray of damaging thorns.

Power up lasts 10s or until death.

25s

Thorny Walls

bristle

Walls release a burst of damaging thorns for every 50 HP damage taken.

Power up lasts 20s or until death.

25s

Tides Return

nautica

Instantly teleport to your last death location.

15s

Trail Blazer

niia

Greatly increases movement speed for 10s.

15s

Trample

bristle

Increase your speed, dealing damage and knocking back enemies you touch.

Power up lasts 15s or until death.

20s

Trap Mastery

niia

Increases your maximum device limit by 1.

Upgrade limit: 4.

40s

Trap Range

niia

Slightly increases your trap trigger and effect radii.

40s

Trap Shot

niia

Your next shot will deploy your trap.

Power up lasts until used or death.

15s

Tremor Steps

bristle

Shake and slow enemies within a radius.

Power up lasts 15s or until death.

15s

Trident

nautica

Type: Energy
Damage/Heal: 5/10
Ammo: 100
Range: Short/wide beam
No lock on
RoF: Fast

35s

Turret Amp

ray

+5 turret weapon damage.

45s

Typhon

winter

Type: Ballistic
Damage: 20
Ammo: 28/56
Range: Medium
Crit: 1.5x
RoF: Fast

30s

Typhon Mark II

winter

Type: Energy
Damage: 24
Ammo: 20/20
Range: Medium
Crit: 1.5x
RoF: Fast

50s

UFO

ray

Flying, slow-firing, lifts allies.

40s

Urchin Gauntlet

nautica

Type: Ballistic, poison
Damage: 10x5 + poison
Ammo: 10
Range: Medium
Crit: None
RoF: Slow

35s

Veiled Return

niia

10s invisibility on respawn. Lost on aggressive action.

40s

Vengeful Return

niia

On next death, enter spirit form for 8s, immobile but wielding a demon bow.

Get a kill during this time to revive yourself.

20s

Venomous Bite

niia

Shots apply poison: 5 damage per second for 10s.

Power up lasts 20s or until death.

20s

Venomous Strike

niia

+10 melee damage, melee deals poison: 5 damage per second for 10s.

Power up lasts 30s or until death.

20s

Vexing Haunt

niia

Faster Haunt cooldown. Haunted enemies receive 20% more incoming damage from your team.

Power up lasts 30s or until death.

25s

Von Helmstadt

ray

Type: Energy
Damage: 90
Ammo: 27
Range: Long
Crit: 1.2x
RoF: Slow/overheat

45s

Water Ring

nautica

Type: Energy
Damage/Heal: 10-100 charged
Ammo: 25
Range: Medium
RoF: Charged

35s

Water Works

nautica

On your next death your corpse becomes a pool of healing waters.

15s

Wave Bracer

nautica

Type: Energy, slow
Heal: 40
Slows enemies
Ammo: 15
Range: Long
RoF: Slow

35s

Whale of a Time

nautica

Manifest a giant flying whale that flies away from you leaving a trail of healing waters.

25s

Wind Spirit Trap

niia

Knocks back victims with ghostly force.

15s

Wood Hammer

bristle

Type: Melee, knockback
Damage: 75+knockback
Ammo: 10
Range: Extended melee/cone
RoF: Slow

35s