Ray's standard loadout:
Shoots an energy round. Uses heat instead of reloadable ammunition.
Aims down sights for more accuracy.
Limited fuel, recharges over time.
Ray's keystone cards:
Q Pulse Turret
A small, automated defense device.
Q First Aid Station
A small device that heals nearby allies.
Q Phase Walk
Temporarily enter an invulnerable state between dimensions.
Ray's rarest cards:
Resupplies nearby allies with ammo over time.
+ 25 Shields for your devices.
Flying, slow-firing, lifts allies.